Нган Куен Лай, Тан Фонг Анг, Лип Йи Пор, Чи Сан Лью. Влияние игры на развитие ребенка – обзор литературы
Это произведение доступно по лицензии Creative Commons «Attribution-NonCommercial» («Атрибуция-Некоммерчески») 4.0 Всемирная
Аннотация
Литература
1. Allender, Steven, Gill Cowburn, and Charlie Foster. 2006. “Understanding Participation in Sport and Physical Activity among Children and Adults: a Review of Qualitative Studies.” Health Education Research 21 (6): 826–835.
2. Ananiadou, Katerina, and Magdalean Claro. 2009. “21st Century Skills and Competences for New Millennium Learners in OECD Countries.”
3. Andersen, Steffen, Seda Ertac, Uri Gneezy, John A List, and Sandra Maximiano. 2013. “Gender, Competitiveness, and Socialization at a Young age: Evidence From a Matrilineal and a Patriarchal Society.” Review of Economics and Statistics 95 (4): 1438–1443.
4. Apperley, Thomas H. 2006. “Genre and Game Studies: Toward a Critical Approach to Video Game Genres.” Simulation & Gaming 37 (1): 6–23. doi:10.1177/1046878105282278.
5. Boyle, Elizabeth A., Thomas M. Connolly, Thomas Hainey, and James M. Boyle. 2012. “Engagement in Digital Entertainment Games: A Systematic Review.” Computers in Human Behavior 28 (3): 771–780. doi:10.1016/j.chb.2011.11.020.
6. Boyle, Elizabeth A., Thomas Hainey, Thomas M. Connolly, Grant Gray, Jeffrey Earp, Michela Ott, Theodore Lim, Manuel Ninaus, Claudia Ribeiro, and João Pereira. 2016. “An Update to the Systematic Literature Review of Empirical Evidence of the Impacts and Outcomes of Computer Games and Serious Games.” Computers & Education 94: 178–192. doi:10.1016/j.compedu.2015.11.003.
7. Caillois, Roger. 1955. “The Structure and Classification of Games.” Diogenes 3: 62–75.
8. Caillois, R., and M. Barash. 1961. Man, Play, and Games. New York: University of Illinois Press.
9. Chinekesh, Ahdieh, Mehrnoush Kamalian, Masoumeh Eltemasi, Shirin Chinekesh, and Manijeh Alavi. 2014. “The Effect of Group Play Therapy on Social-Emotional Skills in pre-School Children.” Global Journal of Health Science 6 (2): 163–167.
10. Clearwater, David. 2011. “What Defines Video Game Genre? Thinking About Genre Study After the Great Divide.” Loading… 5 (8): 29–49.
11. Cojocariu, Venera-Mihaela, and Ioana Boghian. 2014. “Teaching the Relevance of Game-Based Learning to Preschool and Primary Teachers.” Procedia - Social and Behavioral Sciences 142 (0): 640–646. doi:10.1016/j.sbspro.2014.07.679.
12. Connolly, Thomas M., Elizabeth A. Boyle, Ewan MacArthur, Thomas Hainey, and James M. Boyle. 2012. “A Systematic Literature Review of Empirical Evidence on Computer Games and Serious Games.” Computers & Education 59 (2): 661–686. doi:10.1016/j.compedu.2012.03.004.
13. Coplan, Robert J, Kenneth H Rubin, and Leanne C Findlay. 2006. “Social and Nonsocial Play.” Play From Birth to Twelve: Contexts, Perspectives, and Meanings 2: 75–86.
14. Crawford, Chris. 1984. The Art of Computer Game Design. Pullman: Osborne/McGraw-Hill.
15. Elverdam, Christian, and Espen Aarseth. 2007. “Game Classification and Game Design Construction Through Critical Analysis.” Games and Culture 2 (1): 3–22.
16. Fromberg, D. P., and D. Bergen. 2015. Play From Birth to Twelve: Contexts, Perspectives, and Meanings. New York: Taylor & Francis.
17. Granic, Isabela, Adam Lobel, and Rutger CME Engels. 2014. “The Benefits of Playing Video Games.” American Psychologist 69 (1): 66–78.
18. Grantham-McGregor, Sally, Yin Bun Cheung, Santiago Cueto, Paul Glewwe, Linda Richter, and Barbara Strupp. 2007. “Developmental Potential in the First 5 Years for Children in Developing Countries.” The Lancet 369 (9555): 60–70. doi:10.1016/S0140-6736(07)60032-4.
19. Gros, Begoña. 2007. “Digital Games in Education: The Design of Games-Based Learning Environments.” Journal of Research on Technology in Education 40 (1): 23–38.
20. Holzinger, Andreas, Stefan Dorner, Manuela Födinger, André Calero Valdez, and Martina Ziefle. 2010. “Chances of Increasing Youth Health Awareness Through Mobile Wellness Applications.” Symposium of the Austrian HCI and usability engineering group.
21. Huizinga, J. 1971. Homo Ludens: A Study of the Play-Element in Culture. Boston: Beacon Press.
22. Hwang, Gwo-Jen, and Chin-Chung Tsai. 2011. “Research Trends in Mobile and Ubiquitous Learning: A Review of Publications in Selected Journals From 2001 to 2010.” British Journal of Educational Technology 42 (4): E65–E70.
23. Hwang, Gwo-Jen, and Po-Han Wu. 2012. “Advancements and Trends in Digital Game-Based Learning Research: a Review of Publications in Selected Journals From 2001 to 2010.” British Journal of Educational Technology 43 (1): E6–E10. doi:10.1111/j.1467-8535.2011.01242.x.
24. Ifenthaler, Dirk, Deniz Eseryel, and Xun Ge. 2012. Assessment for Game-Based Learning. New York: Springer.
25. Jacobson, Jed, and Leland Matthaeus. 2014. “Athletics and Executive Functioning: How Athletic Participation and Sport Type Correlate with Cognitive Performance.” Psychology of Sport and Exercise 15 (5): 521–527. doi:10.1016/j.psychsport.2014.05.005.
26. Kim, Jun Won, Doug Hyun Han, Doo Byung Park, Kyung Joon Min, Churl Na, Su Kyung Won, and Ga Na Park. 2010. “The Relationships Between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played.” Psychiatry Investigation 7 (1): 17–23.
27. Kovacevic, Tatjana, and Sinisa Opic. 2014. “Contribution of Traditional Games to the Quality of Students’ Relations and Frequency of Students’ Socialization in Primary Education.” Hrvatski Casopis za Odgoj i Obrazovanje 16 (Sp. Ed. 1): 95–112.
28. Kraiger, Kurt, J. Kevin Ford, and Eduardo Salas. 1993. “Application of Cognitive, Skill-Based, and Affective Theories of Learning Outcomes to new Methods of Training Evaluation.” Journal of Applied Psychology 78 (2): 311–328.
29. Lindley, Craig A. 2003. “Game Taxonomies: A High Level Framework for Game Analysis and Design.” Gamasutra. URL: www.gamasutra.com/features/20031003/lindley_01.shtml.
30. Moreau, David, Alexandra B. Morrison, and Andrew R. A. Conway. 2015. “An Ecological Approach to Cognitive Enhancement: Complex Motor Training.” Acta Psychologica 157 (0): 44–55. doi:10.1016/j.actpsy.2015.02.007.
31. Orr, Anne Murray, and Jennifer Mitton Kukner. 2015. “Fostering a Creativity Mindset in Content Area pre-Service Teachers Through Their use of Literacy Strategies.” Thinking Skills and Creativity 16 (0): 69–79. doi:10.1016/j.tsc.2015.02.003.
32. OxfordDictionaries.com. s.v. “Game.” Accessed October 19, 2017. http://www.oxforddictionaries.com/definition/english/game.
33. Powers, Kasey L, Patricia J Brooks, Naomi J Aldrich, Melissa A Palladino, and Louis Alfieri. 2013. “Effects of Video-Game Play on Information Processing: A Meta-Analytic Investigation.” Psychonomic Bulletin & Review 20 (6): 1055–1079.
34. Qian, Meihua, and Karen R. Clark. 2016. “Game-based Learning and 21st Century Skills: A Review of Recent Research.” Computers in Human Behavior 63: 50–58. doi:10.1016/j.chb.2016.05.023.
35. Rubin, Kenneth H. 2001. University of Maryland.
36. Vygotsky, Lev Semenovich. 1967. “Play and its Role in the Mental Development of the Child.” Journal of Russian and East European Psychology 5 (3): 6–18.
37. Weisberg, Deena Skolnick, Kathy Hirsh-Pasek, and Roberta Michnick Golinkoff. 2013. “Guided Play: Where Curricular Goals Meet a Playful Pedagogy.” Mind, Brain, and Education 7 (2):104–112.
38. Whalen, Zach. 2004. “Game/Genre: A Critique of Generic Formulas in Video Games in the Context of “the Real”.” Works and Days 22 (43/44): 289–303.
39. Williams, Harriet G, Karin A Pfeiffer, Jennifer R O’neill, Marsha Dowda, Kerry L McIver, William H Brown, and Russell R Pate. 2008. “Motor Skill Performance and Physical Activity in Preschool Children.” Obesity 16 (6): 1421–1426.
40. Wouters, Pieter, Erik D van der Spek, and Herre van Oostendorp. 2009. “Current Practices in Serious Game Research.”
41. Wouters, Pieter, and Herre van Oostendorp. 2013. “A Meta-Analytic Review of the Role of Instructional Support in Game-Based Learning.” Computers & Education 60 (1): 412–425. doi:10.1016/j.compedu.2012.07.018.
References for coded papers
1. Beck, Sarah R., Kerry L. T. McColgan, Elizabeth J. Robinson, and Martin G. Rowley. 2011. “Imagining What Might be: Why Children Underestimate Uncertainty.” Journal of Experimental Child Psychology 110 (4): 603–610. doi:10.1016/j.jecp.2011.06.010.
2. Bulunuz, Mizrap. 2013. “Teaching Science Through Play in Kindergarten: Does Integrated Play and Science Instruction Build Understanding?” European Early Childhood Education Research Journal 21 (2): 226–249. doi:10.1080/1350293x.2013.789195.
3. Ellemberg, Dave, and Mathilde St-Louis-Deschênes. 2010. “The Effect of Acute Physical Exercise on Cognitive Function During Development.” Psychology of Sport and Exercise 11 (2): 122–126. doi:10.1016/j.psychsport.2009.09.006.
4. Lakes, Kimberley D., Tracy Bryars, Swetha Sirisinahal, Nimrah Salim, Sara Arastoo, Natasha Emmerson, Daniel Kang, Lois Shim, Doug Wong, and Chang Jin Kang. 2013. “The Healthy for Life Taekwondo Pilot Study: A Preliminary Evaluation of Effects on Executive Function and BMI, Feasibility, and Acceptability.” Mental Health and Physical Activity 6 (3): 181–188. doi:10.1016/j.mhpa.2013.07.002.
5. Lambourne, K., D. M. Hansen, A. N. Szabo, J. Lee, S. D. Herrmann, and J. E. Donnelly. 2013. “Indirect and Direct Relations Between Aerobic Fitness, Physical Activity, and Academic Achievement in Elementary School Students.” Mental Health and Physical Activity 6 (3): 165–171. doi:10.1016/j.mhpa.2013.06.002.
6. Liao, Yu, Hong Li, and Gedeon O. Deák. 2011. “Can Unpredicted Outcomes be Intended? The Role of Outcome-Beliefs in Children’s Judgments of Intention.” Cognitive Development 26 (2): 106–117. doi:10.1016/j.cogdev.2010.09.003.
7. Pirrie, A. Melissa, and Ken R. Lodewyk. 2012. “Investigating Links Between Moderate-to-Vigorous Physical Activity and Cognitive Performance in Elementary School Students.” Mental Health and Physical Activity 5 (1): 93–98. doi:10.1016/j.mhpa.2012.04.001.
8. Smogorzewska, Joanna. 2012. “Storyline and Associations Pyramid as Methods of Creativity Enhancement: Comparison of Effectiveness in 5-Year-old Children.” Thinking Skills and Creativity 7 (1): 28–37. doi:10.1016/j.tsc.2011.12.003.
9. Vass, Eva. 2007. “Exploring Processes of Collaborative Creativity—The Role of Emotions in Children’s Joint Creative Writing.” Thinking Skills and Creativity 2 (2): 107–117. doi:10.1016/j.tsc.2007.06.001.
10. Weatherley, Richard, A. B. Siti Hajar, O. Noralina, Mettilda John, Nooreen Preusser, and Madeleine Yong. 2012. “Evaluation of a School-Based Sexual Abuse Prevention Curriculum in Malaysia.” Children and Youth Services Review 34 (1): 119–125. doi:10.1016/j.childyouth.2011.09.009.
11. Zachopoulou, Evridiki, Aggeliki Tsapakidou, and Vassiliki Derri. 2004. “The Effects of a Developmentally Appropriate Music and Movement Program on Motor Performance.” Early Childhood Research Quarterly 19 (4): 631–642. doi:10.1016/j.ecresq.2004.10.005.
- Комментарии